Post by Arnon on Oct 4, 2016 17:34:15 GMT -5
Personal information and social status
Name: Arnon Rhew
Race: Human
Age:Twenty-three
Gender: Male
Social Status: Unknown to him, possesses royal blood of the Ice Kingdom.
Appearance: Sketched Appearance Arnon has ice blue eyes, pale fair skin and light brown hair with streaks of silver. He wears a sleeveless robe and wears well tailored clothing. He typically wears blue and white, hints of silver as well. He stands at 6”1 with a rather lean build weighing about 170 pounds.
Personality: Arnon is used to solitude and the quiet, preferring to explore and wander, he is something of a mixed bag. He can be social when the situation demands it but is most at peace when by himself. He is a very logical man, preferring to rely on facts and educated guesses more than myths. However this doesn’t stop him from seeking truths as all myths are based on some version of the truth. He also will prevent conflict if possible, seeing violence as a messy but vital part of life.
Home Realm: Outsider.
Affiliation: Peacekeeper.
Alignment: Neutral Good
History: Arnon grew up with a typical childhood in the 'modern' realm. At the age of seven he met renowned archeologist Jonathan who inspired him was to become one himself after hearing some of his stories. He grew up and graduated from college majoring in Archeology at an early age. He went around the world on finds from the jungles of Venezuela to the catacombs of Europe, interested in a multitude of civilizations and time periods. He loved to send postcards and letters to Jonathan detailing his exploits. Eventually he came across a very strange find. Runes with markings on opposite ends of the earth that were in fact the very same! However this would be impossible by current knowledge which fascinated him. Seeking answers he looked to a group of investors for funding to search for more evidence. With backers on board he got a boat and several weeks of supplies, his findings seem to point to the Bermuda triangle. He sent a postcard to Jonathan the day he left land and would start a journey he wouldn't ever forget. After a week of diving and strange findings a storm hit the boat one night and forced them to abandon ship, as the boat sank Arnor sat in his dinghy little else but his gear and some snacks with him. As the storm raged on he found himself grasping to life as a wave threw the boat like a toy, causing Arnon to pass out as everything faded to black.
Combat potential
Weapons: Spade: His trusty spade, this is a must for any wannabe explorer! A modern folding spade, it will fit into a backpack and weighs about 7lbs. In times of desperation it can also double as a blunt weapon, though it is hardly efficient.
Armor: As of now, he would have none.
Enchanted weapons/accessories:
Necklace of the ancients: While diving in the Bermuda triangle, Arnor found a beautiful stone though raw in form decided to keep it and made a necklace out of it. It is a small mana stone.
Weaknesses:
Major Flaw: Frail, Arnon has no problems with endurance however his constitution is another thing entirely. He will have trouble with diseases taking 1.5 times longer than the average human to recover naturally and CANNOT wear heavy armor such as plate. (Anything heavier than chainmail basically and even then he's slowed a bit.)
Strength:
Tomb Raider: Arnon lives for adventure and his years exploring the globe have given him a unique ability. Arnor has a knack for finding hidden treasure, excavation, and other matters of academic type research. Whether dumb luck or his persistent mind this usually ends up with him finding hidden stashes, and more loot somehow.
Magical potential
Special/Racial abilities: None, he is simply human.
Magical Affinity: Ice
Spells Known (10/35sP): Note: Arnon is not aware of magic in any sense or fashion and as such, cannot use any magic until trained in basic magic skills.
Frostbite: This spell creates numbing frost that forms on enemies in a 45 degree AoE cone. It has a range of about 10 ft. This causes low ice damage to foes and causes weaker foes to freeze, leaving them vulnerable to shattering. Class is Novice: 1sp. Cooldown is none if used once; one post if used twice.
Ice Shard: Takes a drop of water out of a sack Arnon wears on his belt, specifically for this spell, forming ice into a small shard with a razor sharp edge. It is a projectile that causes low piercing damage to unarmored targets but any armor above a hardened leather will no suffer piercing. Upon impact the shard will also explode slightly causing low ice damage. Class is Novice: 1sp. Cooldown is the same as Frostbite.
Ice Spear: This spell is activated by lifting one's hand up in the air, causing water vapor in the air to condense into ice, mana flows into the forming ice and creates a spear approximately 4 ft in length and half a foot in width. It will then fly toward a designated target, capable of impalement causing medium ice damage. Also, if the Spear meets its target blocked or not the spell will have the target take a 'numb' effect. This causes the victim to experience minor numbness and causes movement penalties. This has a range of up to 20 ft. (Depending on what flavor wishes to be used.) Class is Amatuer: 3sp. Cooldown is 1 post.
Roleplay Example:
The first sensation was feeling the smooth sand and sharp rocks upon his skin, as his senses begun to come alive so did his consciousness. Arnon felt the waves slowly push upon his body and he awakes to the beautiful sound of waves. As he opens his eyes he struggles to move, his body feeling numb and very slow to react. He spent what felt like an eternity slowing inching himself above the water line struggling against passing out another time. He moved to his side and finally got a full breath of air. He marveled at how fresh it was! It was like being outdoors in nature and yet it was even better than that, as if he was connected in a deeper way. He laughed at this idea in his head as he was half dead as far as he concerned. He lay there for some time until he felt more strength in his body.
As Arnon sat up he felt incredibly dizzy and noticed his body, covered in bruises of multiple colors and sizes. He sat and attempted to steel himself, "I can do this..survive.. I must survive!" He got up and was very wobbly but he managed making his way over to an object stuck in the sand several feet away. It was his spade! 'What luck!' he thought to himself, this would give him a least something to work with, he picked it up and inspected it, it was in pretty good shape still surprisingly Arnon looked to the coast and saw piece of what was once the ship washing up as driftwood. "I suppose i'm not getting my deposit back..." He chuckled and instantly felt pain in his chest, he would refrain from that for awhile. Arnon scrounged what he could of the beach, finding his necklace still around him and also his old rucksack, thoroughly soaked through but usable for now. He slowly made his way up to where the sand slowly became dirt and noticed the trees and was so confused by what he saw. 'These trees don't belong to this region of the tropics. Look at this...what is it? An oak?' He was no botanist but he was sure it was strange, even looking at the geography itself seemed bizarre. He shoke his head and made his way inland, either way he would find answers inland.
Name: Arnon Rhew
Race: Human
Age:Twenty-three
Gender: Male
Social Status: Unknown to him, possesses royal blood of the Ice Kingdom.
Appearance: Sketched Appearance Arnon has ice blue eyes, pale fair skin and light brown hair with streaks of silver. He wears a sleeveless robe and wears well tailored clothing. He typically wears blue and white, hints of silver as well. He stands at 6”1 with a rather lean build weighing about 170 pounds.
Personality: Arnon is used to solitude and the quiet, preferring to explore and wander, he is something of a mixed bag. He can be social when the situation demands it but is most at peace when by himself. He is a very logical man, preferring to rely on facts and educated guesses more than myths. However this doesn’t stop him from seeking truths as all myths are based on some version of the truth. He also will prevent conflict if possible, seeing violence as a messy but vital part of life.
Home Realm: Outsider.
Affiliation: Peacekeeper.
Alignment: Neutral Good
History: Arnon grew up with a typical childhood in the 'modern' realm. At the age of seven he met renowned archeologist Jonathan who inspired him was to become one himself after hearing some of his stories. He grew up and graduated from college majoring in Archeology at an early age. He went around the world on finds from the jungles of Venezuela to the catacombs of Europe, interested in a multitude of civilizations and time periods. He loved to send postcards and letters to Jonathan detailing his exploits. Eventually he came across a very strange find. Runes with markings on opposite ends of the earth that were in fact the very same! However this would be impossible by current knowledge which fascinated him. Seeking answers he looked to a group of investors for funding to search for more evidence. With backers on board he got a boat and several weeks of supplies, his findings seem to point to the Bermuda triangle. He sent a postcard to Jonathan the day he left land and would start a journey he wouldn't ever forget. After a week of diving and strange findings a storm hit the boat one night and forced them to abandon ship, as the boat sank Arnor sat in his dinghy little else but his gear and some snacks with him. As the storm raged on he found himself grasping to life as a wave threw the boat like a toy, causing Arnon to pass out as everything faded to black.
Combat potential
Weapons: Spade: His trusty spade, this is a must for any wannabe explorer! A modern folding spade, it will fit into a backpack and weighs about 7lbs. In times of desperation it can also double as a blunt weapon, though it is hardly efficient.
Armor: As of now, he would have none.
Enchanted weapons/accessories:
Necklace of the ancients: While diving in the Bermuda triangle, Arnor found a beautiful stone though raw in form decided to keep it and made a necklace out of it. It is a small mana stone.
Weaknesses:
Major Flaw: Frail, Arnon has no problems with endurance however his constitution is another thing entirely. He will have trouble with diseases taking 1.5 times longer than the average human to recover naturally and CANNOT wear heavy armor such as plate. (Anything heavier than chainmail basically and even then he's slowed a bit.)
Strength:
Tomb Raider: Arnon lives for adventure and his years exploring the globe have given him a unique ability. Arnor has a knack for finding hidden treasure, excavation, and other matters of academic type research. Whether dumb luck or his persistent mind this usually ends up with him finding hidden stashes, and more loot somehow.
Magical potential
Special/Racial abilities: None, he is simply human.
Magical Affinity: Ice
Spells Known (10/35sP): Note: Arnon is not aware of magic in any sense or fashion and as such, cannot use any magic until trained in basic magic skills.
Frostbite: This spell creates numbing frost that forms on enemies in a 45 degree AoE cone. It has a range of about 10 ft. This causes low ice damage to foes and causes weaker foes to freeze, leaving them vulnerable to shattering. Class is Novice: 1sp. Cooldown is none if used once; one post if used twice.
Ice Shard: Takes a drop of water out of a sack Arnon wears on his belt, specifically for this spell, forming ice into a small shard with a razor sharp edge. It is a projectile that causes low piercing damage to unarmored targets but any armor above a hardened leather will no suffer piercing. Upon impact the shard will also explode slightly causing low ice damage. Class is Novice: 1sp. Cooldown is the same as Frostbite.
Ice Spear: This spell is activated by lifting one's hand up in the air, causing water vapor in the air to condense into ice, mana flows into the forming ice and creates a spear approximately 4 ft in length and half a foot in width. It will then fly toward a designated target, capable of impalement causing medium ice damage. Also, if the Spear meets its target blocked or not the spell will have the target take a 'numb' effect. This causes the victim to experience minor numbness and causes movement penalties. This has a range of up to 20 ft. (Depending on what flavor wishes to be used.) Class is Amatuer: 3sp. Cooldown is 1 post.
Roleplay Example:
The first sensation was feeling the smooth sand and sharp rocks upon his skin, as his senses begun to come alive so did his consciousness. Arnon felt the waves slowly push upon his body and he awakes to the beautiful sound of waves. As he opens his eyes he struggles to move, his body feeling numb and very slow to react. He spent what felt like an eternity slowing inching himself above the water line struggling against passing out another time. He moved to his side and finally got a full breath of air. He marveled at how fresh it was! It was like being outdoors in nature and yet it was even better than that, as if he was connected in a deeper way. He laughed at this idea in his head as he was half dead as far as he concerned. He lay there for some time until he felt more strength in his body.
As Arnon sat up he felt incredibly dizzy and noticed his body, covered in bruises of multiple colors and sizes. He sat and attempted to steel himself, "I can do this..survive.. I must survive!" He got up and was very wobbly but he managed making his way over to an object stuck in the sand several feet away. It was his spade! 'What luck!' he thought to himself, this would give him a least something to work with, he picked it up and inspected it, it was in pretty good shape still surprisingly Arnon looked to the coast and saw piece of what was once the ship washing up as driftwood. "I suppose i'm not getting my deposit back..." He chuckled and instantly felt pain in his chest, he would refrain from that for awhile. Arnon scrounged what he could of the beach, finding his necklace still around him and also his old rucksack, thoroughly soaked through but usable for now. He slowly made his way up to where the sand slowly became dirt and noticed the trees and was so confused by what he saw. 'These trees don't belong to this region of the tropics. Look at this...what is it? An oak?' He was no botanist but he was sure it was strange, even looking at the geography itself seemed bizarre. He shoke his head and made his way inland, either way he would find answers inland.