Post by Lance on Jun 17, 2016 13:42:55 GMT -5
Personal information and social status
Name: Daemira
Race: Succubus-Rank: Prime Succubus
Age: 450, takes the appearance of a woman in her early 20's
Gender: Female
Appearance: link
Daemira possesses several tattoos along her body, the most prominent of which are two stylized wings on her shoulder blades. These Tattoos each have a special significance to her, and assist her in channeling her stored mana for spells. Daemira also possesses a rune that allows her to summon her sealed sword, usually concealing it beneath her gloves.
Personality: Daemira is, like most succubi, independent and headstrong, she is rarely content doing what another person tells her do, but will do so if necessary. Daemira is also rather tricky, always enjoying a good joke, usually in the form of flirting with someone to make them anxious. Despite her flirtatious attitude and stubborn behavior, Daemira is a kind person at heart, often willing to put herself in harms way to help complete strangers. Daemira is also very hotheaded, leaping into a fray without hesitation, especially if someone she cares about is threatened. Overall, most people probably see Daemira as a rather obstinate and eccentric individual, albeit one with a kind heart and willingness to fight for her friends.
But Daemira has more depth to her than she lets on, only showing her true personality to her closest friends and loved ones, at her core, Daemira is a woman who simply wants to be loved, and to give her love to the people she cares about in return.
Daemira is very sentimental about romantic partners, always wanting to be swept off her feet by some noble soul, be it a man or a woman. This sentimentality bleeds into her desires for a family, something that is almost an obsession with her. This personality trait is linked to a particularly humiliating part of her past that she keeps to herself, even from those she loves and trusts. Despite how heavily she guards her past, events spanning her long existence have had a powerful effect on her, making her determined to protect her loved ones and never abandon them.
Home Realm: Terra Mystica
Affiliation: Peacekeeper
Alignment: Chaotic Good
History: Daemira was born 450 years ago, the only child of the Succubus Matriarch Elrinsya. Daemira's childhood was for all intents and purposes happy, she was raised by several of her village's older succubi and incubi, individuals who had already had children and decided to settle down. While she would never say that she was deprived or mistreated, one thing that she could never have was her actual father. Despite many questions regarding the identity of her father, Daemira's mother was always silent, speaking of him in a wistfully nostalgic tone.
When Daemira came of age, she decided to seek answers herself, leaving the village under the pretense of "seeing the world from a new perspective." Daemira spent the next four centuries wandering the land, meeting many people and seeing dynasties rise and fall with the passage of time. As the centuries passed, Daemira began to give up hope on ever finding her father, her curiosity turning to anger. It was at that time she decided to start a family of her own, and to never let her child (or children) grow up without both of their parents.
Daemira continued to wander, never quite finding the one she considered "her beloved"...that is, until she was framed by someone who seemed to be an Ice Kingdom assassin, where she met Casey Talquin and Aria Delas, who saved her from rotting in a prison cell, and by extension, won her heart. After confessing her love to Aria, (Among other things) as well as Casey, she decided to join her young lover in his quest to stop all out war from destroying the two remaining kingdoms, as well as to find Casey's missing sister.
Combat potential
Weapons: Sealed sword: An amethyst bladed sword contained within a rune etched into Daemira's skin with magical ink, the blade itself has no enchantments that enhance it's performance, only having standard maintenance enchantments that allow it to keep it's edge forever, and protect it from the elements. This sword is light and nimble, allowing Daemira to strike three times in one post with it. The blade deals a small amount of damage with every strike.
Armor: Nightingale armor: an armor specially crafted for Daemira, left by a mysterious benefactor. The armor is a mix of light mail, plate armor for the greaves, pauldrons and bracers, and durable leather as the main component. Daemira's armor is enchanted with the standard array of maintenance spells, resistance to wear and tear, environmental immunity, and weight reduction. It also possesses an enchantment that allows Daemira to summon it onto her body in a pinch, in the event of a sudden attack while out shopping or doing other non-combat activities. However, it's most unique trait is that it is enchanted to morph with Daemira's shapeshifting, allowing her to alter herself without damaging the expensive suit.
Enchanted weapons/accessories: Sealed Weapon Tattoo: This tattoo is etched into Daemira's right hand with mana infused ink, allowing it to be bound to three weapons with a rune, the rune allows the weapons to be stored within the tattoo, and summoning them requires no mana. Daemira currently has only one weapon within the Tattoo, her Sealed Sword.
Weaknesses: Emotional: Daemira is a hot blooded woman who wears her heart on her sleeve, this makes her prone to rash actions, especially when she feels that someone is being mistreated. If someone is unable to temper her knee-jerk reaction, she is liable to fly off the handle and act recklessly.
Weakness to Light: While Daemira is not as vulnerable to Light magic as a vampire, her shared ancestry makes her more vulnerable to Light magic based attacks, any light magic spell that strikes her deals 15% more damage, and status effect based Light spells last one turn longer when inflicted upon her.
Magical potential
Special/Racial Abilities: Empathy/Telepathy: Like all Succubi, Daemira possesses powerful empathic abilities, allowing her to sense the emotional state of other beings, as well as detect when they are lying. After her evolution into a Prime Succubus, her empathic abilities have grown into a form of weak telepathy. She cannot see into other's thoughts yet, but she is able to communicate with one person silently, as well as send and receive images from the mind of whomever she's connected to.
Shapeshifting: Daemira is capable of altering her body into various appearances, as well as altering her limbs(including her wings) for various purposes, this can be used as a disguise, or as a method of attack or defense, or even just as a way to amuse herself. When this ability is used in combat, the alteration will be given a description, a name, the amount of damage caused (or reduced for shields and armor), and any special traits, such as chip damage caused by bleeding, mana syphoning, etc...
Magical Affinity: Darkness
Spells Known (13/55sP):
Shadow Ball(3sP): Shadow Ball is a spell that creates spheres of unstable Dark Mana that can be fired from the casters hands, these spheres explode violently when they strike a target. The blast is small, but it is ferocious in it's force, able to send an opponent flying off of their feet. Any target hit by these spheres loses a moderate amount of mana, which recovers over a course of 3 turns if no more blasts find their mark.
Ebon Shroud(7sP): This spell allows the caster to block any light from reaching them, without any light to reflect back to the eyes of their enemies, they seem to vanish from view entirely. However, this spell is not foolproof, enemies with a strong sense of smell, hearing, or extrasensory powers are able to overcome the spell, rendering it useless.
Dark Flare(3sP): Also known as the "black fire technique" among certain mages, Shadow Flare is a Dark/Fire elemental spell that produces searing balls of black fire, which are blasted from the user's hands or even their whole arms if they are sufficiently trained. the fire blasts are rather potent, capable of killing an unarmored human with a direct hit. Dark Flare can also be fired in a wide arc of flame, about 5 feet wide, this blast effects a wider area, but can be dodged by going over it or dropping to the ground.
Name: Daemira
Race: Succubus-Rank: Prime Succubus
Age: 450, takes the appearance of a woman in her early 20's
Gender: Female
Appearance: link
Daemira possesses several tattoos along her body, the most prominent of which are two stylized wings on her shoulder blades. These Tattoos each have a special significance to her, and assist her in channeling her stored mana for spells. Daemira also possesses a rune that allows her to summon her sealed sword, usually concealing it beneath her gloves.
Personality: Daemira is, like most succubi, independent and headstrong, she is rarely content doing what another person tells her do, but will do so if necessary. Daemira is also rather tricky, always enjoying a good joke, usually in the form of flirting with someone to make them anxious. Despite her flirtatious attitude and stubborn behavior, Daemira is a kind person at heart, often willing to put herself in harms way to help complete strangers. Daemira is also very hotheaded, leaping into a fray without hesitation, especially if someone she cares about is threatened. Overall, most people probably see Daemira as a rather obstinate and eccentric individual, albeit one with a kind heart and willingness to fight for her friends.
But Daemira has more depth to her than she lets on, only showing her true personality to her closest friends and loved ones, at her core, Daemira is a woman who simply wants to be loved, and to give her love to the people she cares about in return.
Daemira is very sentimental about romantic partners, always wanting to be swept off her feet by some noble soul, be it a man or a woman. This sentimentality bleeds into her desires for a family, something that is almost an obsession with her. This personality trait is linked to a particularly humiliating part of her past that she keeps to herself, even from those she loves and trusts. Despite how heavily she guards her past, events spanning her long existence have had a powerful effect on her, making her determined to protect her loved ones and never abandon them.
Home Realm: Terra Mystica
Affiliation: Peacekeeper
Alignment: Chaotic Good
History: Daemira was born 450 years ago, the only child of the Succubus Matriarch Elrinsya. Daemira's childhood was for all intents and purposes happy, she was raised by several of her village's older succubi and incubi, individuals who had already had children and decided to settle down. While she would never say that she was deprived or mistreated, one thing that she could never have was her actual father. Despite many questions regarding the identity of her father, Daemira's mother was always silent, speaking of him in a wistfully nostalgic tone.
When Daemira came of age, she decided to seek answers herself, leaving the village under the pretense of "seeing the world from a new perspective." Daemira spent the next four centuries wandering the land, meeting many people and seeing dynasties rise and fall with the passage of time. As the centuries passed, Daemira began to give up hope on ever finding her father, her curiosity turning to anger. It was at that time she decided to start a family of her own, and to never let her child (or children) grow up without both of their parents.
Daemira continued to wander, never quite finding the one she considered "her beloved"...that is, until she was framed by someone who seemed to be an Ice Kingdom assassin, where she met Casey Talquin and Aria Delas, who saved her from rotting in a prison cell, and by extension, won her heart. After confessing her love to Aria, (Among other things) as well as Casey, she decided to join her young lover in his quest to stop all out war from destroying the two remaining kingdoms, as well as to find Casey's missing sister.
Combat potential
Weapons: Sealed sword: An amethyst bladed sword contained within a rune etched into Daemira's skin with magical ink, the blade itself has no enchantments that enhance it's performance, only having standard maintenance enchantments that allow it to keep it's edge forever, and protect it from the elements. This sword is light and nimble, allowing Daemira to strike three times in one post with it. The blade deals a small amount of damage with every strike.
Armor: Nightingale armor: an armor specially crafted for Daemira, left by a mysterious benefactor. The armor is a mix of light mail, plate armor for the greaves, pauldrons and bracers, and durable leather as the main component. Daemira's armor is enchanted with the standard array of maintenance spells, resistance to wear and tear, environmental immunity, and weight reduction. It also possesses an enchantment that allows Daemira to summon it onto her body in a pinch, in the event of a sudden attack while out shopping or doing other non-combat activities. However, it's most unique trait is that it is enchanted to morph with Daemira's shapeshifting, allowing her to alter herself without damaging the expensive suit.
Enchanted weapons/accessories: Sealed Weapon Tattoo: This tattoo is etched into Daemira's right hand with mana infused ink, allowing it to be bound to three weapons with a rune, the rune allows the weapons to be stored within the tattoo, and summoning them requires no mana. Daemira currently has only one weapon within the Tattoo, her Sealed Sword.
Weaknesses: Emotional: Daemira is a hot blooded woman who wears her heart on her sleeve, this makes her prone to rash actions, especially when she feels that someone is being mistreated. If someone is unable to temper her knee-jerk reaction, she is liable to fly off the handle and act recklessly.
Weakness to Light: While Daemira is not as vulnerable to Light magic as a vampire, her shared ancestry makes her more vulnerable to Light magic based attacks, any light magic spell that strikes her deals 15% more damage, and status effect based Light spells last one turn longer when inflicted upon her.
Magical potential
Special/Racial Abilities: Empathy/Telepathy: Like all Succubi, Daemira possesses powerful empathic abilities, allowing her to sense the emotional state of other beings, as well as detect when they are lying. After her evolution into a Prime Succubus, her empathic abilities have grown into a form of weak telepathy. She cannot see into other's thoughts yet, but she is able to communicate with one person silently, as well as send and receive images from the mind of whomever she's connected to.
Shapeshifting: Daemira is capable of altering her body into various appearances, as well as altering her limbs(including her wings) for various purposes, this can be used as a disguise, or as a method of attack or defense, or even just as a way to amuse herself. When this ability is used in combat, the alteration will be given a description, a name, the amount of damage caused (or reduced for shields and armor), and any special traits, such as chip damage caused by bleeding, mana syphoning, etc...
Magical Affinity: Darkness
Spells Known (13/55sP):
Shadow Ball(3sP): Shadow Ball is a spell that creates spheres of unstable Dark Mana that can be fired from the casters hands, these spheres explode violently when they strike a target. The blast is small, but it is ferocious in it's force, able to send an opponent flying off of their feet. Any target hit by these spheres loses a moderate amount of mana, which recovers over a course of 3 turns if no more blasts find their mark.
Ebon Shroud(7sP): This spell allows the caster to block any light from reaching them, without any light to reflect back to the eyes of their enemies, they seem to vanish from view entirely. However, this spell is not foolproof, enemies with a strong sense of smell, hearing, or extrasensory powers are able to overcome the spell, rendering it useless.
Dark Flare(3sP): Also known as the "black fire technique" among certain mages, Shadow Flare is a Dark/Fire elemental spell that produces searing balls of black fire, which are blasted from the user's hands or even their whole arms if they are sufficiently trained. the fire blasts are rather potent, capable of killing an unarmored human with a direct hit. Dark Flare can also be fired in a wide arc of flame, about 5 feet wide, this blast effects a wider area, but can be dodged by going over it or dropping to the ground.